10/29/2022 0 Comments Morrrowind more enemies mod![]()
Midig fucked around with this message at 00:33 on Sep 21, 2019 #MORRROWIND MORE ENEMIES MOD HOW TO#Just no idea on how to do it in a successful and simple way. I want one ability to represent Colovian culture (former with militaristic might and exploration) and the other one to represent nibense culture (magic, trade, diplomacy). The new cloak spell should be fairly good both early game and late game for different reasons. ![]() ![]() 4 unblockable damage + 20 percent damage reflect to opponentįire resist is a nice bonus in and of itself so not trying to go overboard on the other one. Pride (dunmer): Ghostlike ancestors cloak on reaching low health (30). Berserk (Orc): Berserk activates when under 25 percent health (2x damage, 0.5x damage taken)įormer is set in stone, I am blank on the other one. Why didnt they have bonus swim speed to being with? Also need some new inspiration for histskin, as the bonus is quite boring TBH. Aquatic (Argonian): Waterbreathing + 50 percent swim speed bonus. HistSkin (Argonian): Regenerate health 5 per second when under 30 percent health. They are fast and you are rewarded for being fast. Increased sprint speed as well for closing in. Increased damage when you move in combat. On the prowl (Khajiit): 30 percent faster sprint speed in combat Increased hand to hand, weapon and magic damage while moving Ferocity (Khajiit): Fortify unarmed damage, 8. I wanted to give some specific bonuses that were nice if you were detected in stealth or in a pinch, giving you a chance to escape or avoid damage entirely. Agility (Bosmer): Jump bonus, decreased fall damage + evasion when low on health or detected after sneakingĬreating bonuses to the animal actually requires difficult script work, which I unfortunatly will not go through. Animal Command (Bosmer): Increase time you control the animal Increasing benefits from enchantments as well as prividing incentives to specialize in skills makes it a cool race to pick for min-maxing a character while providing some needed nerfs and reintroducing the magical weakness they had from previous games. Magicka regen and cost reduction is easy to come by. Aetherial connection (altmer): WeaknessToElements 25, increased magnitude from enchantments, potions, and scrolls Perfection (altmer): Decreased skill gain by 15 percent when lower than 50. Adrenaline Rush needed a buff, some extra damage and movespeed seemed quite fitting to me. Vigor (Redguard): 50 percent disease and poison resist Adrenaline Rush (Redguard): Provide adrenaline rush when low on health (30 percent), giving a boost to stamina regen, move speed and attack damage for 30 seconds, 60 cooldown ![]() Bretons have a culture about rising up in the ranks and being studious. Ambitious (Breton): Chance to gain a skill when helping out a lord or reading a book But I think it provides good overall bonuses, while fitting the role of a warrior in a defensive fashion, while still making it a decent buff for anyone in combat. Spent a lot of time here, but the solution was simple for me. Woad (Nord): Decreased incoming damage (25 percent) + 50 percent stagger resist when low on health (30 percent) #MORRROWIND MORE ENEMIES MOD FULL#The 'blood babe with the silicone chest, 200-dollar haircut, and a closet full of the latest fashions. It's a wall of text so I won't post it if people get mad over such here. ![]() But just any inspiration or critique of it would really help. I want to base it off of previous abilities from Oblivion/Morrowind where I feel I can. #MORRROWIND MORE ENEMIES MOD MOD#Skyrim mod thread is mostly just full of bad opinions and people obsessing over modding drama and ignoring discussions about the actual game. I want some advice on a Skyrim mod I am making. #MORRROWIND MORE ENEMIES MOD PC#I'm surprised at myself in that I very much started gaming early and seen plenty of atari and pre-Windows PC gaming but that kinda poo poo I wouldn't touch with a 10 foot pole. ![]()
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